Building and Monetizing Game Apps for Android
English | Team: N/A | .mov | h264, yuv420p, 960x600, 15.00 fps | aac, 48000 Hz, mono | 321 MB
Genre: eLearning
English | Team: N/A | .mov | h264, yuv420p, 960x600, 15.00 fps | aac, 48000 Hz, mono | 321 MB
Genre: eLearning
Discover how to build an Android game and distribute it in the Google Play app store, using Cocos2d-x and the Eclipse Platform. Plus, author Todd Perkins shows how to monetize your game further with income from Google Mobile ads. The course demonstrates how to install and set up your coding environment; build the game's core scenes, layers, and sprites; handle touch and accelerometer data; create classes based on a detailed game flow chart; and manage misses, wins, and scores. Last, you'll prepare your game to support Google ads and in-app purchases.